![]() The kiosks gave users 2 minutes to earn the high score by doing the most damage possible to their AI opponents. Interactive kiosks were set up in 10 different stores in 8 US cities. GameStop locations across the US held an in-store Nexuiz "PC gaming challenge". Upon the release of version 2.5 in April 2009, Phoronix deemed the game to be "the best open-source first person shooter we have ever played." Competitive play It also featured on the March 2007 Maximum PC and (version 2.4) was released on the May 2008 and August 2009 PC User cover disks. In the September 2006 issue of the magazine PC Gamer, Nexuiz was included in an article on Internet developers and free games impacting the industry. On July 13, 2010, Crytek announced that it had licensed the Cryengine 3 for IllFonic's Nexuiz. Many of the core contributors and community members of Nexuiz moved to this new project as they felt that sale of the name Nexuiz mishandles the original project. On March 22, 2010, the fork Xonotic of Nexuiz was announced. On March 1, 2010, it was revealed that IllFonic purchased the rights to the name Nexuiz. ![]() From mid-November 2008, a number of people expressed interest in continuing development of Nexuiz. Responses to this call highlighted the need for better documentation of QuakeC and the Nexuiz code, while also acknowledging the difficulty that documentation of this placed on the small team of Nexuiz developers. In October 2008, a call was made for more developers for Nexuiz by the main (and only) QuakeC developer, who identified organizational issues associated with many users. This includes all new GUI graphics elements, as well as reflective water and improved particles. On February 29, 2008, nearly three years after the initial release, version 2.4 was released and brought major improvements to both the GUI and the graphics engine. Development continued after the initial release, with 1.1 released soon after, 1.5 released February 14, 2006, 2.0 released June 14, 2006, and 2.1 September 9, 2006. After four years of development with no budget, Nexuiz 1.0 was released on May 31, 2005, completely under the GNU GPL, and by the end of June had over a quarter million downloads. The original design called for a simple deathmatch project with a few levels and one character model to be released the next summer. Soon afterward the project moved to the DarkPlaces engine created by Ashley Hale, who later also joined the project. Nexuiz development started as a Quake modification in the summer of 2001 by Lee Vermeulen. It supports new gametypes, or whole conversions quickly applied to it (much like Quake). The Penguins of Madagascar: Dr.Nexuiz is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. Might & Magic: Heroes VI - Shades of Darkness In March 2011 3ds Max and Maya creator Autodesk announced to acquire the company for $36 million. Scaleform was founded by Brendan Iribe and Michael Antonov in 2004 and is based in Greenbelt, Maryland, USA with additional offices in Tokyo Japan, Shanghai China, and Seoul Korea. * Scaleform Lobby - pre-built Flash-based multiplayer lobby, chat, and buddy list interface samples. * Scaleform AMP - analyzer tool for memory and performance. * Scaleform CLIK - complete Flash UI component framework. * Scaleform IME - integrated Input Method Editor for Asian chat support. In addition to Scaleform GFx, the company provides:* Scaleform Video - integrated video codec for Flash Video support. The company's flagship product, Scaleform GFx, is a rich media UI and Video engine that enables hardware accelerated Flash playback on game consoles and PCs, hand held's, mobiles, and embedded devices. Scaleform is the leading provider of user interface (UI) technology for the video game market, with hundreds of customers worldwide including many of the leading publishers and studios.
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